Since I updated to 1. You'll find improvements for your equipment and suit that'll allow you to beat obstacles that appear suddenly along the way. And besides that, Samus Returns is a better game. Now that we've got the Switch Pro controller, what with it's purely digital shoulder buttons, it might turn out to be the best fit for a game like this, where analog triggers just make clicking less accurate. I have never had any access to Gatordile's files, so I am in no better position to continue this project if he were to walk away. I can probably add the datalogs, Chozo message, and try my hand at the secret ending, but I'd need to be reasonably sure my work would actually be added to a future patch such as version 1.
I received the request on my personal email, so I'm complying with their requests. If not, the community would have to basically recreate everything. Why are there only three? I tested this quite a bit, so all the locations should work on V1. Perhaps it's referring to the post-Queen defeat fade-in? I know I for one really appreciate it! This doesn't work for me at all with version 1. This has been taking over my life and I need time away from it. It makes me uneasy, though, when you act like there is an absolute direction to follow, in order to improve them.
This project began a long time ago, while I was actually trying to learn the programming side of Game Maker. A post on the official forum had a guy offering an updated sprite for the Moheeks in Area 5 as well as offered sprites for blob throwers and Meboids to fill out the underwater area. It doesn't have to be large or obvious. So far I've added: Max Energy Max Rockets Fixed: Selected Augment seems pointless though Charge Beam Hi-Jump Boots Spring Ball It's slow going. It makes it a pain in the neck to walljump and bomb jump. If there is a newer version of the game you'll have to point me to the files. Perhaps it's referring to jarring screen-transitions? I'm not demanding for them to be fixed, I just want to bring them to attention, and this seems like a good time.
If you could upload your current save file for me, that'd be appreciated. I hate the free aim, and I hate the counter system. She returns to her ship by way of an escape cavern that is cleared out by the baby Metroid. As others have said, enjoy your break. It's the best part of Samus Returns and makes all the Metroid fights so more manageable simply because you can actually aim at the Metroids. Thanks for putting in all the effort you have.
They're the worst-looking enemies in the game. The effect looks fuzzy when the camera scrolls too fast, I'm having Avatar flashbacks. I grew up both as a person and as a developer along this project. Thanks to DoctorM64 and to gatordile2 and to anyone else who put in their efforts to making this kick this much ass! I'll still say that there should be a faster scrolling option + names for the map screen. My patches do not and can not push these files. I'm trying to help make the game better for everyone, not just myself. Or post it on a text-dump site or something? Although its aesthetics will take you back to times long gone on 16 bit consoles; its mechanics and development are still current.
. Because I've used up my save files and want more. I know there could be a better place like maybe the forums? I have also tried to reach the base pointer myself, and tried as far as a level 7 pointer 512, 1024, 2048 struct , but still haven't found it. You can limit your starting missile count down from 30 all the way down to 0. And if it were up to me it's not I would release the source files for the updates as well. I liked Samus Returns too, they're both so different that I feel all 3 games have their places in this world.
Edit: I still have the 1. I played a lot of games, something I kept leaving for later. So I've made a new zip file and torrent to make it smaller. That's the standard format, so why break with it? I understand that this could be my computer, or my graphics card, and be very hard to try and actually replicate, but I'm just listing what I've experienced. I'd be curious to see if you get the same. As Gatordile was developing his 1. I was working through the pointer scans and the game refused to reload my save.
I've attached what I have so far, if that helps you out. Definitely a fan game worth keeping an eye on, and that has nothing to envy when compared with today's officially commercialized video games. Got to the first metroid, killed it, and decided to just stop playing to maybe continue it on the future. A few too many times I found myself waiting for the metroid to thaw out because it fell in some place I couldn't rocket it from. Say, you don't have plans to incorporate features that the original developers planned in their 1.