This is one of the areas I was really looking forward to, the individual Stormhost battalion rules. Amongst these are plenty of returning favorites, like Mirror Shield and the Luckstone, some with minor changes. As the Stormcast have been reforged more and more, some Stormhosts have become detached from humanity, and see them merely as assets to be managed. Stormcaller goes off on a 7+ and has you roll a dice for every enemy unit on the table, and on a 6+ you do D3 mortal wounds to them. You could potentially add a Starsoul Mace to deal with that, but a previous anon covered this merit of this idea quite nicely.
If you're a fan of the storyline and setting I would recommend getting it as well. Sometimes a Stormcast's soul won't be able to withstand the reforging, either due to some flaw in their soul, having endured it too many times, or having suffered some form of trauma that's just too much for their psyche to handle. Handy for debuffs, but let's be real, you want your heavy dragon cavalry to be in the thick of things doing damage. Once per Turn, he can heal a recently slain Stormcast model that is not himself back to 1 wound allowing him to hold the line longer or crawl back to the nearest Cleric. I wasn't the biggest fan of the cover art for Stormcast Tome 1. When more and more dissenters began popping up in the capital of Azyr, Sigmar had his Stormcast round up any who objected to his rule and his methods and severely punished.
And to top it off, they get some nice Sigmarite Shields for rerolls of 1s on saves. They even go over a further four Stormhosts that only require a minor tweak to one of the existing guides, like the Knights of Azyr. The Lords of the Storm instead join 3 Devastation Brotherhoods. This guy is a wizard killer. It has a 1 in 3 chance of hitting a lone monster, so it isn't quite impossible to land a hit if there aren't any blobs of infantry around to blow up. Eso sí, sólo lo hemos podido encontrar en Inglés.
It may not move in the subsequent movement phase. His command ability grants all Drakes and Dracoths in your army reroll To Wound with their Claws, Jaws et cetera, including the Celestant's mount. His Unique Spell while on foot is Thunderclap which subtracts 1 from hit rolls of a single enemy unit's attacks. No challenge to their status intended. Aventis is the Magister of Hammerhal, a former mage of the Agloraxi empire. These don't cost any points to use and there are no paint requirements at all. The warscroll section brings back all of the units we already knew, including the Extremis Chamber, and of course adds in the Vanguard units.
The real meat is this: If the entire unit directs all its shooting at the same enemy unit, they take a To Hit penalty until your next Hero Phase. Click Download or Read Online button to get Battletome Stormcast Eternal book now. Very nice for dealing with those pesky Nighthaunt armies who basically chain cast as many spells as they please with a silly amount of bonuses to cast. In melee you do an average of 0,33 damage, the bare minimum to reply in combat, which is where these guys don't want to be. The Knight Incantor is a decent all-around wizard who doesn't stand out in any one area, but can also do almost any task you ask of her. Keep another unit around to guard them and help hold the objective. With a 4+ save and rerolling 1s thanks to their shields, they're good at this.
There are a total of 19 battalions in this book! Another welcome edition was their bravery was finally upped to 7 instead of 6 which can be buffed to 8 with Hammers of Sigmar making morale less scary for these guys. This way your crossbowmen will start where they're most needed, and you needn't go to any extra effort to set them up. The level of customizability that they have introduced here with all of the traits and artifacts is going to go a long way to making everyone's armies feel unique and brings back a bit of that flavor from 8th edition. The ones inside the cities act as their main source of defense, but in many cases, also as their main dispensers of justice. Some souls that are too distraught to return to the anvil are instead interred within one of the many statues that line the processional way to the anvil itself. On the other hand, he never ever dies thanks to his re-rollable 3+ Save. Unlike the Extremis Chamber, which was written into the background as having been opened for the first time when the book and models came out, the Vanguard Chamber have been written in as having always been there.
The glaives also don't get bonus damage against monsters, their damage just climbs from 1 to 3 in the turn they charge. For the same cost as Vanguard-Hunters 10% more than Liberators , Sequitors are almost strictly better than liberators. This formation is necessary for most meta-formations too, so learn how to use it! Even though they're effectively immortal it really gives them a reason to not just throw their lives away knowing they'll just come back later. If you take a lantern or banner it doesn't replace the lantern or banner abilities on the unit's warscroll either, it just adds on additional abilities. That's pretty powerful, especially if they have a lot of smaller units.
The other rule allows you to, once per game, pile in and attack a second time. Retributors are the jack of all trades when it comes to Paladins. You can still only take one per force unless you are using battalions which let you take an additional one per battalion, but you have a ton of choices. Just like with the Nighthaunt book, the look of the Warscrolls themselves have gotten a little bit of an update. Mind you you will lose the re-roll save bonus if you do this, but than again the new mystic shield spell does the exact same thing finally giving a reason for you to cast it making them just flat out better than the weapon and shield variant. If you're still not convinced, because of their low range and the high cost and all, use a Lord Aquilor to just go, Poof, whenever the enemy is going to reach you. If you take a pure Stormcast army then your entire army can deploy in the heavens and lightning strike down, which is perfect.